Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
Students will be able to create a model sheets for each of their own characters.
- Develop and render characters on-model.
- Create drawings exploring a variety of facial expressions.
- Render character emotions through body posing.
- Produce character comparison charts.
- Create five point character turnarounds.
- Develop a cohesive cast of characters.
|Digital Paint and Ink
- Demonstrate the use of digital drawing tools for both bitmap and vector software.
- Create drawings and paintings using custom brush libraries.
- Use Bezier paths to digitally ink vector graphic drawings.
- Synthesize painting and drawing techniques to create stylized artwork.
- Export digital content for use in other software programs.
|Drawing - Gesture and Figure
- Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
- Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
- Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
- Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
- MO 1. Create drawings that capture gesture.
- MO 2. Create drawings that use human proportions.
- MO 3. Develop quick study drawing skills.
- MO 4. Create drawings that incorporate drapery and costume.
- MO 5. Execute drawings demonstrating communicative potential of the human figure.
|Principles of Animation
- Apply critical thinking skills to problem solve visual design problems
- Anim 108 students will be able to successfully execute the "Principles of Animation."
Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
Students will be able to render fluid "arc" movements for a falling leaf.
- Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
- Create drawings that convey action in terms of movement, emotion, attitude, and expression.
- Apply action analysis and observations to animated drawings.
- Draw to present story points or ideas completely and clearly through staging.
- Assess storyboards for quality control and continuity
- Outcome/ Objective
Students will be able to identify the formal elements of story.
- Outcome/ Objective
Students will be able to create storyboards that show continuity between shots.
- Identify the elements of a story.
- Analyze a story's potential for animation.
- Synthesize the theme (premise) of a story.
- Render effective storyboard panels including notation.
- Sketch key emotions and body language.